#pragma once

#ifndef OBJECTS_H
#define OBJECTS_H

#include "PhysicalObject.h"
#include "Player.h"
#include "Fire.h"
#include "Isle.h"
#include "OneWayPlatform.h"
#include "Background.h"
#include "BackgroundIsles.h"
#include "IceBlocks.h"
#include "Cog.h"
#include "GreenDot.h"
#include "Turtoze.h"
#include "StoneBlocks.h"
#include "CheckPoint.h"
#include "FadeToBlack.h"
#include "RotatingIsle.h"
#include "MovingIsle.h"
#include "IceSpikes.h"
#include "GameText.h"
#include "HomeFire.h"
#include "IntermitentText.h"
#include "UILevelItem.h"

#endif
